Technical Deep Dive

Todd Scrutchfield

Technology architecture, programming and design of systems and software applications. Media server workflow, screen production, advanced network deployment. For projects that need specialist depth, system awareness, and dependable execution.

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Positioning

Engineering Ownership Where It Matters

I build the engineering framework projects require and plug in where technical ownership matters most — whether that means media servers, screen systems, projection, surrounding infrastructure, or client-facing technical problem solving.

Core Strengths

  • Media server programming and system design
  • Screen production engineering end-to-end
  • Full infrastructure and surrounding systems awareness
  • Client-facing technical problem solving

Best Fit

Strongest in project-based system deployment and screen production engineering where full ownership and surrounding infrastructure awareness matter. Adaptable across production scales and technical environments.

Media Servers

Primary Platforms

Disguise | Pixera | Vectorworks | Unreal Engine | Touch Designer

20+ years project developer/engineer across hundreds of productions. Real-time, perspective, and data-driven system integration since 2016. Deep capability across the full stack of Disguise workflows since 2013. Vectorworks full 2d & 3d design expert and project architect since 2008.

System Design

  • Multi-machine configuration
  • Understudy and failover design
  • OmniCal spatial calibration

Real-Time Content

  • Notch generative effects
  • Data-driven content integration
  • RenderStream for Unreal Engine

Programming

  • Timeline programming
  • MIDI, OSC, TCP triggers
  • Cue management workflows

Delivery

  • Pre-visualization for client review
  • Content ingest pipelines
  • Codec optimization and layer management
Platforms & Pipelines

Other Platforms and Content Pipelines

Platform Capability

Primary depth in Disguise, Unreal Engine and Pixera. Additional expert capability in the following as required:

Notch

Resolume

Ventuz

Watchout

Blender

Cinema 4D

Content Pipeline Capabilities

3D modeling, mesh creation, UV mapping, materials, and texture design

Real-time content generation with Notch, Unreal Engine, and TouchDesigner

Pre-rendered content management and delivery workflows

Content conversion, codec optimization, and resolution management for media server delivery

Asset management for multi-screen and multi-resolution deployments

Display Systems

LED and Projection Systems

LED Video

  • Large-format LED wall programming, processor configuration, module mapping, and calibration
  • Novastar, Brompton, and Megapixel VR processor programming
  • LUT and 3D LUT color workflows
  • Curved and non-standard geometry mapping
  • HDR content delivery for LED volumes
  • On-site calibration and color matching

Projection

  • Multi-projector blending, geometric correction, and warping
  • Projection mapping on architectural and dynamic scenic surfaces
  • Barco, Christie, and Panasonic projector systems
  • Disguise OmniCal and Scalable Displays for automated alignment

IMAG Integration

  • Live camera integration with media servers and real-time content
  • Graphics overlay and media server feeds into IMAG workflows
Infrastructure

Supporting Technical Knowledge

IP Video Environments

Working knowledge of ST 2110 infrastructure and integration into environments designed by others. NDI routing, monitoring, and bandwidth optimization. Hybrid SDI and IP workflows with gateways and conversion layers.

Dante Audio & Video

Dante audio and video networking, configuration, routing, and redundancy. Vendor-specific deployment standards with onboarding collaboration as needed.

Network Architecture

Advanced network literacy across security, segmentation, failover, high availability, and escalated infrastructure development. Cable plant familiarity for temporary AV installations.

Vectorworks & 3D CAD

Full Stack CAD design, product creation, engineering, and file/project management across multiple platforms with cross-system integration.

Working Style

Documentation and Delivery Discipline

Clean, systematic, and handoff-ready. Documentation and commissioning practices that match the production environment and leave systems in a state others can operate confidently.

Adapting to client and production company documentation standards first, then extending and improving knowledge management where it adds value. Systematic commissioning, validation checklists, walkthroughs, and clean handoff discipline on every project.

Contact

Todd Scrutchfield

Media server programming, network engineering, video system engineering, solutions architecture, CAD, screen production. Available for project-based engagements where full technical ownership and specialist depth are required.

Contact

+1 (512) 426-4004

Specialization

Media Servers, IP-base Video, Vectorworks, Project Engineering