Technical Deep Dive
Todd Scrutchfield
Technology architecture, programming and design of systems and software applications. Media server workflow, screen production, advanced network deployment. For projects that need specialist depth, system awareness, and dependable execution.
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Positioning
Engineering Ownership Where It Matters
I build the engineering framework projects require and plug in where technical ownership matters most — whether that means media servers, screen systems, projection, surrounding infrastructure, or client-facing technical problem solving.
Core Strengths
  • Media server programming and system design
  • Screen production engineering end-to-end
  • Full infrastructure and surrounding systems awareness
  • Client-facing technical problem solving
Best Fit
Strongest in project-based system deployment and screen production engineering where full ownership and surrounding infrastructure awareness matter. Adaptable across production scales and technical environments.
Media Servers
Primary Platforms
Disguise | Pixera | Vectorworks | Unreal Engine | Touch Designer
20+ years project developer/engineer across hundreds of productions. Real-time, perspective, and data-driven system integration since 2016. Deep capability across the full stack of Disguise workflows since 2013. Vectorworks full 2d & 3d design expert and project architect since 2008.
System Design
  • Multi-machine configuration
  • Understudy and failover design
  • OmniCal spatial calibration
Real-Time Content
  • Notch generative effects
  • Data-driven content integration
  • RenderStream for Unreal Engine
Programming
  • Timeline programming
  • MIDI, OSC, TCP triggers
  • Cue management workflows
Delivery
  • Pre-visualization for client review
  • Content ingest pipelines
  • Codec optimization and layer management
Platforms & Pipelines
Other Platforms and Content Pipelines
Platform Capability
Primary depth in Disguise, Unreal Engine and Pixera. Additional expert capability in the following as required:
Notch
Resolume
Ventuz
Watchout
Blender
Cinema 4D
Content Pipeline Capabilities
3D modeling, mesh creation, UV mapping, materials, and texture design
Real-time content generation with Notch, Unreal Engine, and TouchDesigner
Pre-rendered content management and delivery workflows
Content conversion, codec optimization, and resolution management for media server delivery
Asset management for multi-screen and multi-resolution deployments
Display Systems
LED and Projection Systems
LED Video
  • Large-format LED wall programming, processor configuration, module mapping, and calibration
  • Novastar, Brompton, and Megapixel VR processor programming
  • LUT and 3D LUT color workflows
  • Curved and non-standard geometry mapping
  • HDR content delivery for LED volumes
  • On-site calibration and color matching
Projection
  • Multi-projector blending, geometric correction, and warping
  • Projection mapping on architectural and dynamic scenic surfaces
  • Barco, Christie, and Panasonic projector systems
  • Disguise OmniCal and Scalable Displays for automated alignment

IMAG Integration
  • Live camera integration with media servers and real-time content
  • Graphics overlay and media server feeds into IMAG workflows
Infrastructure
Supporting Technical Knowledge
IP Video Environments
Working knowledge of ST 2110 infrastructure and integration into environments designed by others. NDI routing, monitoring, and bandwidth optimization. Hybrid SDI and IP workflows with gateways and conversion layers.
Dante Audio & Video
Dante audio and video networking, configuration, routing, and redundancy. Vendor-specific deployment standards with onboarding collaboration as needed.
Network Architecture
Advanced network literacy across security, segmentation, failover, high availability, and escalated infrastructure development. Cable plant familiarity for temporary AV installations.
Vectorworks & 3D CAD
Full Stack CAD design, product creation, engineering, and file/project management across multiple platforms with cross-system integration.
Working Style
Documentation and Delivery Discipline
Clean, systematic, and handoff-ready. Documentation and commissioning practices that match the production environment and leave systems in a state others can operate confidently.
Adapting to client and production company documentation standards first, then extending and improving knowledge management where it adds value. Systematic commissioning, validation checklists, walkthroughs, and clean handoff discipline on every project.
Contact
Todd Scrutchfield
Media server programming, network engineering, video system engineering, solutions architecture, CAD, screen production. Available for project-based engagements where full technical ownership and specialist depth are required.
Contact
+1 (512) 426-4004
Specialization
Media Servers, IP-base Video, Vectorworks, Project Engineering